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SPOTLIGHT NO. 412 · SINGAPORE · THU 6 AUG 2026 · 16:33 +00:00 Sign in Subscribe
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How games and webtoons shape Asia’s digital culture

South Korean games and webtoons have become defining forces in Asian entertainment, with esports ambassadors and multimedia franchises reshaping how audiences engage with digital culture.

How games and webtoons shape Asia’s digital culture
Photo:Games and Webtoons | koreajoongangdaily PHOTOGRAPH

Games and webtoons have evolved from niche hobbies into defining forces of Asian entertainment. South Korea, in particular, has emerged as a powerhouse in both sectors, blending competitive gaming with storytelling innovation to create a cultural phenomenon that extends far beyond screens.

The gaming landscape reflects this shift. Esports has transcended traditional sports boundaries. According to Korea JoongAng Daily, Korean players continue to shape global competitive scenes, with figures like Faker becoming ambassadors for tournaments reaching beyond gaming audiences. In July 2026, Faker was named ambassador for esports' biggest events through 2028, joining footballer Cristiano Ronaldo and chess grandmaster Magnus Carlsen in promoting competitions including the Esports World Cup and Esports Nations Cup. This convergence signals how gaming has become a mainstream cultural export.

Webtoons represent the second pillar of this creative boom. These digital comics have evolved into multimedia franchises. Naver Webtoon, the region's largest platform, demonstrates this expansion through ambitious projects. The company launched a spinoff webtoon series based on the 2024 occult film "Exhuma," offering fans a prequel narrative that extends beyond the cinema. This strategy transforms films and stories into interconnected universes, maximising creative IP across platforms.

Innovation extends to how audiences consume these stories. Naver Webtoon's Cuts app, launched in June 2026, allows users to transform scenes and characters from popular webtoons into short-form animations and music videos for direct sharing. This democratisation of content creation blurs boundaries between creator and audience, fostering deeper engagement with source material.

The infrastructure behind the trend

Brand collaborations underscore webtoons and gaming's commercial maturity. Gen.G Esports opened its first brick-and-mortar pop-up in Korea at Shinsegae Daejeon in June 2026, featuring a mascot collaboration with Kumdori. Such physical spaces legitimise gaming culture alongside traditional retail, signalling investor confidence in the sector's staying power.

Whilst games and webtoons have distinct audiences, they share structural DNA: community-driven narratives, serialised content, and international reach. Korean creators have leveraged these strengths to build ecosystems where a webtoon can spawn esports events, where a game champion becomes a global ambassador, and where animation studios collaborate with gaming publishers. This interconnected approach distinguishes Asian entertainment from Western models, which tend to treat genres as separate entities.

As these industries mature, the distinction between gaming, animation, and traditional media continues to blur. For audiences aged 18–40 across Asia and beyond, webtoons and esports are no longer supplementary entertainment. They are primary cultural touchstones.

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